INSODIMENSIONStudios

Agentic Atmos

Native sky, authored day cycles, weather, and terrain-relative ground fog for Unreal Engine 5.8

Agentic Atmos

Native sky, authored day cycles, and weather for Unreal Engine 5.8. Place one sky actor, assign a day cycle, and build a consistent atmosphere from reusable look presets. Work in Unreal's Details panels or through the editor-only agent toolsets.

Evening atmosphere rendered with Agentic Atmos

Rendered with the plugin's showcase level, with graphic overlays. Demonstration scenery is not all included. The setup guides are text walkthroughs, not editor UI screenshots.

Key Features

  • One Sky Owner — Sun, moon, skylight, sky atmosphere, height fog, volumetric clouds, sky dome, and post-process components on one actor.
  • Authored Day Cycles — Timed slots select reusable look presets; per-category modifiers hold the settings. Default, RealSky, and Woodland cycles ship with six slots each.
  • Layered Weather — Fourteen weather type assets, a weather look layer, rain with surface-impact effects, falling snow, and surface-weather material support.
  • Terrain-Relative Ground Fog — Placed banks follow a baked terrain height map. Renderer and material assets plus three library looks are included.
  • Shared Wind — One resolved wind published to materials, the engine wind source, Niagara, and Blueprint.
  • Agent Authoring — Nine editor toolsets for time, sky inspection, capture, weather, content, day-cycle slots, regions, validation, and reference comparison.

Weather names describe authored atmospheric states, not a promise of every associated visual effect. Airborne dust is unfinished; hail and ash have no shipped implementations; lightning bolt VFX are unassigned. Calendar and season infrastructure does not include a seasonal content pack or automatic foliage transformation. Reference matching is iterative, not an automatic solver.

Getting Started

  • Quick Start Guide — Install the plugin, place one sky actor, and inspect the supplied cycle

Guides

  • Day Cycles — Slots, presets, modifiers, and transitions
  • Weather — Weather types, severity, effects, and the weather look layer
  • Ground Fog — Placed banks, terrain baking, and look controls
  • Exposure — Camera response, metering, and the grade
  • Wind for Your Content — Connect foliage, materials, cloth, and Niagara to resolved wind
  • Agent Toolsets — Discover tools and iterate on a reference with an MCP agent

Reference

Help

Requirements

RequirementVersion / purpose
Unreal Engine5.8 only; earlier versions are not supported
NiagaraRequired engine plugin for precipitation
ToolsetRegistryRequired Experimental engine plugin for editor toolsets
C++ toolchainMatching Unreal toolchain for source installs
Rendering-capable editorRequired for visual setup and capture; NullRHI cannot prove appearance

The AgenticAtmosphere module is Runtime; AgenticAtmosphereToolsets is Editor-only. Agent tooling is not a runtime game dependency.

Architecture

AAtmosSkyActor
├── Sun + Moon + SkyLight
├── SkyAtmosphere + HeightFog + VolumetricCloud
├── SkyDome + PostProcess
└── Day cycle
    └── Timed slots
        └── Look presets
            └── Per-category modifiers

One clock + selected day cycle
  → Resolver
      ├── Actor default layer
      ├── Day look (selected / blended slots)
      └── Weather look layer
  → Composed state
  → Sky actor's owned components

Slots determine when and which preset. Presets own authored values; the resolver composes those values into the runtime result. Ground-fog banks need separate placement and terrain baking—assigning a day cycle alone does not create them.