INSODIMENSIONStudios

Agentic Targeting

Data-driven targeting system for Unreal Engine 5.5+

Agentic Targeting System

A production-ready targeting system that handles lock-on, target cycling, and awareness for action games.

Key Features

  • 6 Starter Styles - Souls, God of War, Zelda, Freeflow, TwinStick (create unlimited custom styles)
  • 9 Targeting Presets - Melee, Ranged, Freeflow, Astra, and awareness variants
  • 12 Modular Tasks - Selection, filtering, and sorting building blocks
  • Data-Driven - Configure everything via Data Assets, no C++ required
  • GAS Integration - Full Gameplay Ability System support with prediction
  • AI-Readable - JSON-exportable for AI-assisted game design

Getting Started

Reference

Guides

Advanced

Help

Requirements

RequirementVersion
Unreal Engine5.5+
Gameplay Targeting SystemRequired (Engine Plugin)
Gameplay AbilitiesRequired

Architecture

TargetingPreset (Data Asset)
├── Selection Tasks (who can be targeted)
├── Filter Tasks (narrow down candidates)
├── Sort Tasks (prioritize targets)
└── Style Config (lock behavior)

Support