Agentic Targeting
Data-driven targeting system for Unreal Engine 5.5+
Agentic Targeting System
A production-ready targeting system that handles lock-on, target cycling, and awareness for action games.
Key Features
- 6 Starter Styles - Souls, God of War, Zelda, Freeflow, TwinStick (create unlimited custom styles)
- 9 Targeting Presets - Melee, Ranged, Freeflow, Astra, and awareness variants
- 12 Modular Tasks - Selection, filtering, and sorting building blocks
- Data-Driven - Configure everything via Data Assets, no C++ required
- GAS Integration - Full Gameplay Ability System support with prediction
- AI-Readable - JSON-exportable for AI-assisted game design
Getting Started
- Quick Start Guide - Get lock-on working in 5 minutes
Reference
- Styles Reference - All 6 targeting styles explained
- API Reference - Component methods, events, interfaces
- Presets Guide - Configure targeting ranges and filters
Guides
- Awareness Guide - Track multiple targets for UI, camera, AI
- Targeting Recipes - Style + Preset combinations for common scenarios
- Extending Tasks - Create custom Blueprint tasks
Advanced
- AI JSON Workflow - JSON-based workflow for AI and external tools
Help
- Troubleshooting - Common issues and solutions
Requirements
| Requirement | Version |
|---|---|
| Unreal Engine | 5.5+ |
| Gameplay Targeting System | Required (Engine Plugin) |
| Gameplay Abilities | Required |
Architecture
TargetingPreset (Data Asset)
├── Selection Tasks (who can be targeted)
├── Filter Tasks (narrow down candidates)
├── Sort Tasks (prioritize targets)
└── Style Config (lock behavior)Support
- GitHub Issues: Report bugs
- Discord: Join community
- Website: insodimension.com