Compatible Audio Packs
Bring your own footstep audio from any Fab pack, or start free with GASP's stock concrete wavs
Compatible Audio Packs
Agentic Foley does not bundle footstep audio content. The plugin ships one free starter config (DA_FoleyConfig_Simple) that routes GASP's built-in sneaker concrete wavs through the foley pipeline — walks-on-concrete works out of the box on any GASP-derived project with zero Fab downloads. For more surfaces, you author a UAgenticFoleyDataAsset pointing at any marketplace foley pack you own.
DA_FoleyConfig_Simple (free, default)
Ships with the plugin. Uses the sneaker concrete wavs bundled inside Epic's Game Animation Sample project. Concrete surface only — all other surfaces fall back to the concrete audio. VFX uses GASP's stock Niagara footstep particles.
Best for: getting started, prototyping, projects that only need one surface.
Setup: set FoleyData on your UAgenticFoleyComponent (or on the reparented AC_FoleyEvents blueprint component if you're on GASP — see Setup) to /AgenticGASP/Audio/Foley/FoleyConfigs/DA_FoleyConfig_Simple. That's it.
Bringing Your Own Sounds
You are not limited to the starter config. Author a custom UAgenticFoleyDataAsset for any Fab audio pack you own:
- Right-click in Content Browser > Foley > Foley Data Asset
- Add entries to
SurfaceEffectsfor each surface you want - Create a
UAgenticFoleyAudioBankper surface (Foley > Foley Audio Bank) and fill itsAssetsmap withFoley.Event.Walk→MSS_YourSurface_Walk, etc. - Point each
SurfaceEffectsentry'sAudioBankfield at the matchingUAgenticFoleyAudioBank - Set the DataAsset on the foley component's
FoleyDataproperty
See Data Assets Reference for the full field-by-field guide.
Popular Fab packs that pair well with this plugin: Sound Kajiya's free Essential Footsteps SFX (free Starter Kit), WOW Sound's Essential Footsteps SFX Pack, High Impact Media's Footsteps Ultimate Collection Bundle, Uneasy Game Dev's Good FX : Footstep0, Grimza's Footsteps FX, plus free VFX from Sidearm Studios and Epic's Niagara Examples Pack.
Bringing Your Own Sounds
You are not limited to the shipped configs. Author a custom UAgenticFoleyDataAsset:
- Right-click in Content Browser > Foley > Foley Data Asset
- Add entries to
SurfaceEffectsfor each surface you want - Create a
UAgenticFoleyAudioBankper surface (Foley > Foley Audio Bank) and fill itsAssetsmap withFoley.Event.Walk→MSS_YourSurface_Walk, etc. - Point each
SurfaceEffectsentry'sAudioBankfield at the matchingUAgenticFoleyAudioBank - Set the DataAsset on the foley component's
FoleyDataproperty
See Data Assets Reference for the full field-by-field guide.